Game Programming All in One

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Thomson Course Technology, 2004 - 712 pagine
Get ready to create your own high-caliber games with some of the same tools used by professional game developers! If you have a working knowledge of C or C++, then Game Programming All in One, 2nd Edition is the ideal book to get you started on your journey. This practical programming book uses hands-on projects to explain each new subject and includes many sample programs to reinforce the material in each chapter. You'll begin by learning about cross-platform game programming, writing code that will run under WindowsR, LinuxR, Mac OSR X, and many other systems. Enhance your skills by working through the core features of the Allegro game library and writing code to load images, manipulate sprites, scroll the background, use double-buffering, read a joystick, detect collisions, and implement other core features of any game. You will gain experience by creating a complete game and adding features to it in each new chapter. You will also learn how to write a scrolling platform game and a vertical shooter.

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Informazioni sull'autore (2004)

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).

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