Artificial RealityAddison-Wesley, 1983 - 312 pagine Krueger, the father of artificial reality, updates the book published in 1983 in which he described basic features of simulation technology and provided a vision of what was to come. Here he relates his odyssey from the origins of artificial reality to current developments, and communicates both an imaginative breadth of possibilities and his excitement in making many of them happen. Annotation copyrighted by Book News, Inc., Portland, OR |
Sommario
ANTECEDENT TRENDS IN ART | 1 |
GLOWFLOW AN ENVIRONMENTAL | 12 |
METAPLAY COMPUTERFACILITATED | 18 |
Copyright | |
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ACM SIGGRAPH action aesthetic allow analog analog signal art form Artificial Intelligence artificial reality artist audience become behavior bits body camera color communication completely Computer Graphics concepts conceptual art context create creatures dancer data tablet define device digital-to-analog converter display effect electronic experience explore feedback film floor focus function GLOWFLOW goal graphic object hand hardware human image elements input interaction interesting involved large number learning light manipulate Maze medium memory ment METAPLAY modulation motion move movements operation outline output participant participant's image pattern pattern recognition perception person phosphorescent physical possible problem processing processors projection PSYCHIC SPACE puter raster graphics real-time relationships Responsive Environment scene screen sense sensors sequence signal simulated single sound switches TALE-SPIN techniques television three-dimensional vector graphics video image video projector VIDEOPLACE viewer visual voltage waveform