Virtual Reality and the Exploration of Cyberspace, Volume 1Sams Pub., 1993 - 449 pagine Virtual Reality and the Exploration of Cyberspace is an introduction that covers not only the nuts and bolts of this emerging technology but also seeks to provide context by examining the social, political, and business implications of virtual reality. The two disks include virtual reality shareware and demos. |
Sommario
A Journey Begins | 4 |
A Virtual Workday | 13 |
A Virtual Workday | 19 |
Copyright | |
33 sezioni non visualizzate
Parole e frasi comuni
applications Artificial Reality Autodesk BATTLETECH become Brenda Laurel Bricken called Center computer graphics computer-aided design conference Corporation create culture Cyberpunk cyberspace DataGlove demo electronic entertainment experience explore film firm Furness hackers hardware head-mounted display HIT Lab human human-computer interaction idea immersion industry input interface Jaron Lanier John Perry Barlow Julia Krueger Laboratory look machine manipulate McGreevy Media Medical ment military motion picture mouse move Myron Krueger NASA NASA Ames objects operating paradigm personal computer physical players PowerGlove problem real world robot science fiction scientists screen sense sensors SIMNET sound space telepresence Telepresence Research television things three-dimensional tion tracker tual reality University user's video game virtual environment virtual reality research virtual reality system virtual reality technology virtual world visual VPL DataGlove VPL Research VPL's Walser workstations