Virtual Reality

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Summit Books, 1991 - 415 pagine
The first book for the general reader on the revolutionary technology of computer-generated artificial worlds--virtual reality. Rheingold weaves the philosophical, psychological, social, and economic implications of this fast-breaking research into a narrative that reaches back to cave paintings and forward to the 21st century where it will affect our daily lives.

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Sommario

GRASPING REALITY THROUGH ILLUSION
13
THE EXPERIENCE THEATER AND THE
49
BLASTOFF AT NASA
131
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