Charismatic Computers: Creating More Likable and Persuasive Interactive Technologies by Leveraging Principles from Social PsychologyStanford University, 1997 - 242 pagine |
Sommario
Introduction | 1 |
Computers that Flatter | 10 |
Computers as Teammates | 37 |
5 sezioni non visualizzate
Parole e frasi comuni
12 items Animal Game ANOVA attitudinal behavioral measures Blue Computer blue wristbands Captology CASA paradigm CASA research CASA study charismatic computers Cialdini cognitive restructuring Color Perception Task continued create criticism conditions Cronbach's alpha Desert Survival Problem dissertation Doctor of Philosophy donor evaluations experiment experimental experimentwise error rate factors false criticism feedback final ranking Fogg Gouldner Green Computer Hand subject help the computer Human Color Perception human-computer interaction human-human identity manipulation indebtedness indices initial ranking interactive technologies Interdep Interpersonal attraction Journal of Personality Lanzetta likable and persuasive literature messages Nass noncontingent Number of color perceived performance Personality and Social persuasive technologies positive affect Power-feeling questionnaire questions reciprocity task respond socially responses to computers rule of reciprocity rules and dynamics significant similar social actors social psychology social responses social rules survival items Table team affiliation team relationship true criticism true praise User-reported users variable