Microinteractions: Full Color Edition: Designing with Details"O'Reilly Media, Inc.", 10 ott 2013 - 170 pagine It’s the little things that turn a good digital product into a great one. With this full color practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message? Through vivid, real-world examples from today’s devices and applications, author Dan Saffer walks you through a microinteraction’s essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured.
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Sommario
Sezione 14 | 3-4 |
Sezione 15 | 3-6 |
Sezione 16 | 3-27 |
Sezione 17 | 3-47 |
Sezione 18 | 4-2 |
Sezione 19 | 4-55 |
Sezione 20 | 4-56 |
Sezione 21 | 4-67 |
Sezione 9 | xxxvii |
Sezione 10 | l |
Sezione 11 | lxi |
Sezione 12 | 2-14 |
Sezione 13 | 2-40 |
Sezione 22 | 4-69 |
Sezione 23 | 4-97 |
Sezione 24 | 4-102 |
Parole e frasi comuni
action Akismet algorithm app example Apple Apple’s audio audio feedback Bring the Data button changes Chapter Charles Eames command command key convey Courtesy Little Big create cycle Data Forward devices dial Dieter Rams Dishwasher Control Panel earcon error message Facebook Figure gestures goal going Google happens haptics History of Microinteractions human icon indicate initiate interface invisible trigger iPhone label Little Big Details long loops loops and modes manual triggers discoverable menu MetroCard Vending Machine microcopy Mobile App nouns O’Reilly One-off Modes Online Shared Playlist Options and Smart password Personality-Delivery Mechanism piece Poka-Yoke Progressive disclosure reboot reset Safari Books Online Save scrolling Secret History sensor slot machine Smart Defaults snooze song sound Spirit rover spring-loaded modes Structure of Microinteractions Styles of Loops switch TaskRabbit Testing Microinteractions touchscreen turn Uncanny Valley User Input visual feedback