Persuasive Games: The Expressive Power of Videogames
MIT Press, 13 ago 2010 - 464 pagine
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.
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LibraryThing ReviewRecensione dell'utente - mrgan - LibraryThing
Bogost makes a lot of novel, useful points here: about videogames in general, and about them as a medium for conveying opinionated, directed, persuasive messages. It's another book of his that has ... Leggi recensione completa
LibraryThing ReviewRecensione dell'utente - gregorybrown - LibraryThing
I was surprised by the book's focus on procedural rhetoric, meaning persuasion where the game mechanics themselves are intimately tied to the message. Many games with a message use it as essentially a ... Leggi recensione completa