Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
A major theme of this book is the use of computers for supporting collaborative learning. This is not surprising since computer-supported collaborative learning has become both a widespread educational practice and a main domain of research. Moreover, collaborative learning has deep roots in Asian educational traditions. Given the large number of researchers within this field, its scope has become very broad. Under this umbrella, one finds a variety of more specific topics such as: interaction analysis, collaboration scripts (e.g. the Jigsaw script), communities of practice, sociocognitive conflict resolution, cognitive apprenticeship, various tools for argumentation, online discussion or collaborative drawing tools (whiteboards), collaborative writing and the role of facilitators. Most research work on collaborative learning focuses on interactions rather than on the contents of environments, which had been the focus in the previous decades of learning technology research. However, there is no reason to focus on one aspect to the detriment of the other. The editors are pleased that the selected papers also cover multiple issues related to the storage, representation and retrieval of knowledge: ontologies for learning environments and the semantic web, knowledge bases and data mining, meta-data and content management systems, and so forth. This publication also reveals a growing interest for non-verbal educational material, namely pictures and video materials, which are already central to new popular web-based applications. This book includes contributions that bridge both research tracks, the one focusing on interactions and the other on contents: the pedagogical use of digital portfolios, both for promoting individual reflections and for scaffolding group interactions.
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Modeling and Representation
Science Education at School
ITS et al
Content and Knowledge Management
IT at School Teacher Training
Reflection and SelfDirected Learning
Game and Edutainment
ParticipationAttitude Toward Learning
SenseMaking and Facilitation
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2006 The authors ability agents analysis analyze annotation approach argumentation assessment Beijing Normal University classroom cognitive Cognitive Apprenticeship collaborative learning computer-supported collaborative learning concepts construction CSCL curriculum database e-learning Education effective emotional eportfolios evaluation example experiment feedback Figure framework function goal Hong Kong implementation instructional integration Intelligent Tutoring Systems interaction interface Internet IOS Press Kanji Keywords knowledge building learner autonomy learners learning activities learning environment learning objects learning process learning strategies messages metacognitive metadata method module Moodle navigation online discussion online learning ontology onymous paper participants performance planktons portfolio practice presentation problem solving programming questionnaire representation rights reserved Science scores self-efficacy self-regulated learning simulation skills social Table task teachers teaching theory tool tutoring understanding University users virtual visual web-based learning WebCT