Encyclopedia of CreativityThe Encyclopedia of Creativity is the sourcebook for individuals seeking specialized information about creativity and motivation. Subjects include theories of creativity, techniques for enhancing creativity, individuals who have made significant contributions to creativity, physiological aspects of creativity, and virtually any topic that touches upon the subject. Entries are placed in alphabetical order with cross-references to other topics and entries where appropriate. Each entry is written in simple easy-to-understand terms summarizing the most important aspects of creative research and writing relating to the specific topic. A bibliography in the back of each article suggests additional sources for more information. The text is visually enhanced throughout by illustrations and photographs.
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Encyclopedia of creativity
Recensione dell'utente - Not Available - Book VerdictThis two-volume encyclopedia aims to be "comprehensive, and written for a wide audience. Here everyone from the casual newcomer to the seasoned researcher can find a broad cross section of information ... Leggi recensione completa
Sommario
1 | |
Part B | 165 |
Part C | 245 |
Part D | 469 |
Part E | 613 |
Part F | 709 |
Part G | 753 |
Part H | 799 |
Part M | 169 |
Part N | 297 |
Part O | 305 |
Part P | 335 |
Part Q | 491 |
Part S | 501 |
Part T | 611 |
Part U | 673 |
Front Cover | 855 |
Encyclopedia of CREATIVITY | iii |
iv | |
v | |
How to Use the Encyclopedia | xiii |
Part I | 1 |
Part J | 103 |
Part K | 119 |
Part L | 139 |
Part V | 681 |
Part W | 699 |
Part Z | 737 |
Appendix I Chronology of Events and Significant Ideas and Works on Creativity | 751 |
Appendix II Tests of Creativity | 755 |
Contributors | 761 |
771 | |
787 | |
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Parole e frasi comuni
ability achievement activity adaptation aesthetic approach artists assessment associated ative become behavior century cognitive complex components concept considered construct create creative creators critical culture dance defined definition described divergent thinking domain dreams effects environment evaluation example existing experience fact factors field finding function given human ideas important individual influence innovation intelligence interest involves judges knowledge learning less lives means measures ment motivation nature objects occur organization original performance personality play positive possible potential Press problem problem solving psychological question reasoning refers relationship requires response sense showed similar skills social solutions solving specific structure style subjects suggested task tend tests theory thinking thought tion traits types understanding University York