Human and Machine Perception 2: Emergence, Attention, and Creativity
Virginio Cantoni, Vito di Gesù, Alessandra Setti, Domenico Tegolo
Springer Science & Business Media, 30 set 1999 - 222 pagine
The following are the proceedings of the Third International Workshop on Human and Machine Perception held in Pavia, Italy, on September 14 -17, 1998. This edition has been under the auspices of two Institutions: the Cybernetic and Biophysics Group (GNCB) of the Italian National Research Council (CNR), the Centro Interdipartimentale di Scienze Cognitive, of Pavia University and the Centro Interdipartimentale Tecnologie della Conoscenza, of Palermo University. A wide spectrum of topics is covered in this series, ranging from computer perception to psychology and physiology of perception, for analysing and comparing biological and artificial approaches. The theme of this workshop was focused on "Emergence, Attention and Creativity". The workshop structure consisted of five modules each one composed of two invited lectures (dealing with solutions in nature and machines respectively) and a panel discussion. The lectures focused on presenting the state-of-the-art and outlining open questions. In particular, they sought to stress links, suggesting possible synergies between different cultural areas. The panel discussion was conceived as a forum for an open debate, briefly introduced by each panellist, and mainly aimed at deeper investigation for the different approaches and strictly related topics. The panellists were asked to prepare a few statements on hot-points, which were delivered in advance to the participants as a guide for a qualified discussion.
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THE DYNAMICS OF BIOLOGICAL EVOLUTION AND THE IMPORTANCE OF SPATIAL RELATIONS AND SHAPES
EMERGENT EVOLUTION OF COOPERATIVE STRUCTURES
UNPREDICTABILITY VERSUS CONTROL
CAN LEARNING GUIDE EVOLUTION?
FOCUS ON THE CEREBELLUM
FACE DETECTION AND CAMOUFLAGE BREAKING BY DIRECT CONVEXITY ESTIMATION
THE SELFORGANISATION OF SOCIAL SYSTEMS
MULTISTIMULI AND DIFFERENT SENSORY MODALITIES
PLANNING AND PROBLEM SOLVING
THE ROLE OF ABDUCTIVE REASONING
ANALOGY PERCEPTION AND CREATIVITY MECHANISMS
CREATIVITY IN 22 QUESTIONS WHATS THE CATCH?
RECOGNISING REMEMBERING AND KNOWING
SYMBOLISM AND CONNECTIONISM PARADIGMS
PRESENCE TELEPRESENCE AND USABILITY
NON LINEAR MODELS FOR SPEECH MELODY
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abduction abductive reasoning activation adaptation agent algorithm Analog Induction analogy analysis approach architecture Artificial Intelligence attention Bacterium behaviour belief belief revision biological cerebellar cerebellum characterised Cognitive Science communication complex computer vision concept conceptual space connectionist considered context cooperative structure creativity declarative memory defined descriptors detection dynamic edited by Cantoni effect Emergence entities environment evolution evolutionary example explain Figure function goal granule cells high-level Human and Machine hypotheses individuals innovation input interaction knowledge knoxels learning low-level Machine Perception marker means mechanisms memory mf-GrC relay nature navigation neural networks neurones NMDA receptors NR2A object observed operations opsonised organisation Pattern Recognition perceived performed pixels position possible present problem solving produce prosodic psychological reasoning representation robot role selection self-organisation sensory shape simulations social solution spatial specific speech synaptic tasks telepresence theory traffic signs uncertainty variables vision Visual Perception Y-Arg