Microinteractions

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O'Reilly, 2013 - 151 pagine
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It's the little things that turn a good digital product into a great one. With this practical book, you'll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message?

Through vivid, real-world examples from today's devices and applications, author Dan Saffer walks you through a microinteraction's essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You'll quickly discover how microinteractions can change a product from one that's tolerated into one that's treasured.

  • Explore a microinteraction's structure: triggers, rules, feedback, modes, and loops
  • Learn the types of triggers that initiate a microinteraction
  • Create simple rules that define how your microinteraction can be used
  • Help users understand the rules with feedback, using graphics, sounds, and vibrations
  • Use modes to let users set preferences or modify a microinteraction
  • Extend a microinteraction's life with loops, such as “Get data every 30 seconds”

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The fine details of interface design matter significantly to the overall user experience, not only to avoid frustration but increasingly also to add value and a sense of a well-crafted product. Saffer ... Leggi recensione completa

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Informazioni sull'autore (2013)

Dan Saffer is a Director of Interaction Design at Smart Design. He is the author of Designing for Interaction: Creating Innovative Applications and Devices (New Riders), Designing Gestural Interfaces (O'Reilly), and Designing Devices. Since 1995, he has designed appliances, devices, software, websites, and services that are used by millions of people every day.

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